Research initiatives examining video games through policy, emerging technologies, and cross-sector well-being, in partnership with subject-matter project experts, universities, psychologists, economists, and policymakers.
Education Administration
Partnerships with learning institutions, research institutes, and subject project experts to drive resource kits in creative industries, esports, and technology infrastructure.
Policy & Industry
Collaborating with policymakers, industry leaders, and professional bodies to explore regulatory frameworks, emerging technologies, and best practices in the creative, digital and orange economies.
Impact & Well-Being
Projects exploring mental health, wellness, and societal impact of video games, creative arts, and technology engagement, often in partnership with psychologists, economists, and NGOs.
Outcomes & Impact
Each project has defined objectives and measurable impact goals, outlining target outcomes, expected outputs, and success indicators, ensuring transparency and credibility.
Youth-Centered Approach
A youth-focused approach promoting empowerment, inclusion, and equitable access to creative, digital, and technology skills, designed to equip youth with the competencies and confidence needed to thrive.
Knowledge Dissemination
Project results are disseminated through reports, toolkits, and open-access resources, enabling educators, communities, and industry stakeholders to apply insights, replicate best practices, and drive sustainable impact.
Active & Past Projects will be published here once available.